What is it about ?
DKM Graf Spee is a simulation of Naval Warfare. It will allow you to recreate the actual battle of the Rio de Plata and play also “what-if” scenario.
The game is turn based. Each turn duration is one minute and the turn start by orders for the Axis side and then orders for the Allied side.
How do I start to play?
From the “Home” screen, choose one the scenario from the scrolling menu and read the short synopsis in the yellow tab. To load the scenario tap “Select”, At the prompt screen you will choose Continue (it will reset any game in progress)
We recommend the Scenario 1 (Historical Rio De Plata engagement), this way you can apply Commodore Harwood strategy.
The “Play Next” button will move screen to review the KriegsMarine main screen, another “Play Next” will provide the Allied (Royal Navy in this scenario) Main Screen.
The main screen contain weather information in a scrollable window (last 5 minutes of info).
The “Play Next” screen will start your units review and orders
For detailed information see the following links:
Map, Speed, Heading and Steering
Boat and Crew Status
Observation Plane Instructions
The “Play Next” button will allow the review and orders to the 3 different units under your command in the scenario 1 (HMS Ajax, HMS Achilles and HMS Exeter).
After HMS Exeter all orders will be executed, including eventually gunnery resolution and torpedoes courses. The clock will tick one minute and the next turn will start.
Winning and Scoring
The goal of the allied Cruisers Squadron was to cause enough damage to the DKM Graf Spee to cripple her. Each boat has a point value which correspond to 100% of the operational value. The damage level required to cripple the DKM Graf Spee is 50% of the operational status. Your score (winning points) is the ratio of damages to the Graf Spee and total damages on your units.
For all information, please email firstname.lastname@example.org